


The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. Special thanks to Bailli, without whom the DK '94 level editor (and, by extention, this hack) likely wouldn't exist.The Game Boy (GB) and Game Boy Color (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on Jand Novemrespectively and retailed for $89.95. If you select "SAVE+END" at the "THE END" screen, the rest of the game's music will be played slower until you reset the game or turn it off. Sometimes, in the fourth level, one of Mario's tiles will glitch for a few frames or so (this is most common when getting hit by a fire enemy). There are some tricky jumps, but there's enough room for error that they're skill-based rather than luck-based. With that said, it's also meant to be fair: no surprise traps or pixel-perfect timing (like those seen in kaizo hacks) will be present. This is meant to be a challenge to those of you who have already beaten Donkey Kong '94, so it's likely not going to be in-line with the difficulty of the original game. I wanted to replace some of the graphics as well, but couldn't get past the compression oh well, it's the game-play that really matters (with that said, if someone can work out the game's specific method of LZSS compression, I'd appreciate it). This is a short and simple hack, only containing 4 levels (with the 5th level replaced with a "THE END" screen), so if more ambitous level hacks get released, this one will likely fall into obscurity, even among level-hack enthusiasts.

I think that Game Boy Donkey Kong (also known as "Donkey Kong '94") is a decent little game, but even though a level editor for it was made back in 2014, no level hack of the game was made to go along with it, so I decided to make one in an attempt to get the ball rolling. Yes, I know the name is presumptuous, but if another level hack of DK '94 exists, I sure as heck can't find it.
